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(A silly little original story I have a-brewin- That is NOT the official title, I just thought it was funny cuz isakai anime’s and mangas always have the longest titles ever that explain the whole plot for no reason.)
Oh look! Drawings!!!
EXPLAINATION:
The basic idea of this story is that this “foolish knight” happens to be a part of a very lofty prophecy- As he is destined to be the one to save his world from the evil demon king. However, the problem is if he lives long enough to do so. As this knight is so prone to trouble, that every moment is a possible death wish. The cosmic overseers of this world are forced to intervene. So, they start to send in folks from other worlds to stand by the knights side in order to keep him from accidentally killing himself- You know, before he can save the world.
The issue is that the people they send in to be this man’s “squires” don’t last very long- Either quite literally quitting the first few days as they can’t stand him, or dying in the process of protecting him. This won’t do, so the overseers are in desperate search of a soul that could handle the chaotic atmosphere that surrounds this knight- Someone with the patience and problem solving ability to balance it all out.
And who better than an elementary first grade teacher, whose entire career is built off of dealing with tiny maniacs?
Enter our main character, who has the patience of a saint and quite possibly the sweetest woman you will ever meet. Obviously exaggerating here, but she teaches first grade and her kids love her.
(Keep in mind, there is romance in this story, between the squire and knight, but it’s like the soft wholesome kind of falling in love you know? It’s been 10 years since the squires late husband died, and it’ll be heavily implied that the foolish knight is actually her late husband reincarnated in a different timeline, But they will never ever know that.)
So begins her adventures with the knight, and it’s very silly. The knight displays himself as cocky and full of himself, but in reality he barely knows what he’s doing half the time. Ever since that prophecy came around, it’s been some big shoes he’s been trying to fill. Meanwhile our mc is having a blast exploring this new world and having a more active role in helping people directly- Even if the Knight almost always takes the credit. (He doesn’t do it to be mean, he just got flaws- And she is perfectly content to let him do so.)
Yadda yadda, their party of 2 will later become a party of 3 when the squire stops the knight from slaying a little kid demon, and she takes the little creature under her wing cuz no kid deserves to be slain. (Oooh plot twist, the demon girl was the demon kings daughter- But it’s chill-) Probably a lot more stuff, but that’s the basic gist of it all. Just a silly Willy idea of mine.
I’ve got a lot of original ideas beyond just my fanart stuff, so yeah enjoy!
Meat worm
Description: A 55 ft long white worm-like creature, able to swallow a 6 ft person in just a few seconds. Along his body there are whiskers-like organs that are able to capture vibrations faster, and that the creature can control to use them as shovels to cover itself in snow or to cover its victim in case there are other people around.
Before the Meat worm attacks, everyone must roll a perception check, those who failed will be surprised (see Ambusher ⬇️)
Abilities:
Ambusher: In the first round of combat, the meat worm has advantage on attack rolls against any creature it has surprised.
Snow body: if it’s snowing or the meat worm is in a snowy terrain, it gains +5 AC, +10ft speed, +5 on Wisdom rolls, it gives disadvantage on all Perception rolls made my other creatures around it.
Actions:
Swallow: spends two rounds swallowing an enemy, at the start of the second turn it finishes swallowing its prey. While swallowing a creature, it can only defend itself using its tail/body and can’t make any opportunity attacks.
Bite: +5 to hit, reach 5 ft, one target, Hit: 15 (2d12+3) piercing damage
Acid spit: +3 to hit, reach 25 ft, AoE, 10 ft radius, Hit: 9 (1d6+6) acidic damage
Tail Whip: +2 to hit, reach 10 ft (from its tail), one target, Hit 7 (1d8+3) bludgeoning damage
After being swallowed the player must do a Strength Saving Throw to exit the worm (either ripping his body or exiting trough the mouth) and take 1d6 acid damage, after 3 turns the damage becomes 2d6, after 6 the damage becomes 4d6, after 9 the damage becomes 3d12, after 12 the damage becomes 6d12, after 15 the damage becomes 12d12, after 18 the damage becomes 24d6. If the character is still alive, the worm vomits them and from now on when attacking using its Bite attack, if the player attacked is the regurgitated one, it will attack twice. If the player is unarmored, they take +Xd4 acidic damage each time. X is the same number of dices that the turn says to roll (first 1, third 2, tenth 3,…)
Inspiration: @weepingwidar’s fabulous art and @sawtheyellowsign
Peter Ferguson (Canadian, 1968) - Pastoral (n.d.)
I have made an archive blog for Dungeon Master Inspiration!
Are you a Dungeon Master? Do you run a fantasy ttpprpg in D&D 5e or Pathfinder 1e/2e? Or maybe the new Daggerheart or the MCDM rpg? Either way - I made this fantasy archive blog for Dungeon Master inspiration where I reblog all of the cool stuff that I happen to stumble upon here on tumblr. Maybe you will find it useful! It is easier to know if you check it out ;)