doctors hate him. one simple trick for more lifelike expressions
im a bad advice giver but in case anyone finds this handy?
Eh, just a lil’ something.
“ Where we’re going we don’t need proper proportions “
hmm this is a little weird to ask but how would you incorporate body horror or the uncanny valley into a monster design? all ive seen so far is r/nosleep too wide smile rake ripoffs n they kinda. suck
i think the simplest way to dip into uncanny valley irt monster design is just incorporating some humanlike features on a clearly nonhuman body. having a humanoid face on a quadrupedal form tends to do that very easily, anything to evoke a sense of wrongness but not quite jarringly horrific.
its why pacu teeth tend to unsettle people
or like if youre making something more humanoid, for example making body parts Longer than they should be seems to work really well
this is all subjective but i personally think the body parts that are best to modify for uncanny purposes are eyes, teeth, and hands because theyre the most recognizable, uniquely Human parts of our body. just putting human eyes or teeth or hands onto a nonhuman animal is enough to wig people out, and more delicate play with those features produces great results
uncanny valley horror works by givibg the impression of close approximation to what we know but being off in some way or another. thats part of why the really hackneyed “wooooo he was smiling UNNATURALLY WIDE SO SCARY” thing is popular on nosleep or why the monster mimicking human voices or body but somehow Wrong (movements too jerky, voice has wrong cadence or sounds like an audio loop, etc) trope is so successful (and getting really old at this point even tho i like it)
body horror tends to work similarly but instead of “this looks like a human but something about it is really off and its creeping me out” its “THATS NOT HOW A BODY IS SUPPOSED TO WORK AHHHHH”. the easiest way (a little lazy but fun) is just giving things Extra parts or parts where they shouldnt be, like eyes teeth etc, or wildly distorting how body parts should be. body horror also requires recognizability, like you have to be able to see what was once familiar/human but you can be a lot more violent with it.
like as an example john carpenters “the thing” is like the classic body horror movie. body horror doesnt have to be quite as gorey to be successful but i think the general language established in that film is really good, just twisting forms we recognize in ways that feel painful and wrong
Do you have an tips or tricks for 3/4 view? Ever time I draw it the eyes and nose come out wonky.
If youre having trouble you can always grid it out to see what isnt lining up! the nose should fall on the centerline and the eyes/mouth/etc should all be parallel. Unfortunately I dont have any wierd tricks or anything but here’s a quick thing ;;
how do you do torsos?
[full pic here]
it’s not anatomically accurate but this is basically how i do torso
Drawing tips by Disney artists Griz and Norm Lemay
Anatomy Tips by zephy.fr
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a beard tutorial that I was requested to make! I hope that some of you find it helpful!
Can we c̸̡̢͎̦̖̈́ ą̷̦̩̼͎̜̓̑̄̔́͝ͅͅͅ n̷̨̝̯̙̤͆̈̇́ͅ c̴͕͓̰̦̪̭͎͖̠̋͒̀͜ ę̷̧̙͖̼̘̦̬̦̺̈͒͆͊͝ l̵̜͉͓̥͊̑͛̚̕ shoulders?
They have no right to be this hard to draw.
My first anatomy tutorial! How I connect arms to the torso. Simplified the muscles for better comprehension
PS. Pectoral is misspelled as “pectorial” in the picture! Don’t make that mistake haha