how do you bodies/torsos so well? i love them!
first off - thank you so much! i don’t believe i’ve ever had anyone ask me about the way i draw certain things, but i’ll certainly try my best to explain the way i do it…
you won’t hear anything from me that you haven’t heard from any other artist already if i were to give you tips for drawing realistic human bodies!
i believe most of the charm comes from the angularity of my style, so every time i have to draw a body i basically break it down into simple geometric shapes. i dont like the whole ‘draw a line, draw a circle, draw an oval’ business so i just go ham with triangles and squares
you can of course polish the sharp angles and make them smoother after you’re done sketching - that’s up to you
you could also combine straight lines, rough shapes with curvy lines and smooth shapes
if you’re using references you’ll actually notice how common the triangular/rhomboid patterns are on a body
lack of realism when using simple geometry also allows for flexibility and creativity (HUGE shoulders, torsos wider than 3 human heads lined up, etc. im my own cop and i say go ape shit with this stuff)
hopefully this is clear enough to answer your question!
i present to you, TORSOs. heads an legs got lost in the mail sorry
Do any of the mods have tips for drawing a full body in side view? I always get it wrong
There’s a really good side view breakdown in Bridgman’s Constructive Anatomy book, however I can’t find it! I did my best to emulate what I know.
If you already have the front view down, it’s a simple thing of translating the proportions over to the side view. One thing that helps me construct the body is using boxes to construct the head, ribs, and pelvis. The shoulder usually sits with bias towards the back, unless the person is slouching or their shoulders are raised in tenseness. I would recommend studying the bone structure of this if you really want an analytical sense of how it works!
-Mod Future (ko-fi)
do you have any advice on how to draw armor?? please im dying
yeas <3 so right off the bat i think its important to state but my like. basis from drawing armor is almost completely off of my history of drawing soulsborne characters...... i have a disease, but anywyas yea. i highly recommend it for explorations of interesting yet accurate armor design :-) my favorite designs are from 2 and demons, and i steal a lot of inspiration from their concept art. i simply think it should be ok to take how you draw/view armor or something like that from something else. armor is goofy just draw whatever looks cool.
how i draw armor is basically separating it into sections to focus on ..
heres a lionel fr ref. layering is really important i think. i usually just kinda mix up what exactly i have fr each bit but uhhh that works.
from there its just shoving random metal, a cape, and some other doohickeys on top. i recommend looking at either preexisting armor or video game/tv show/what have you armor designs you like and just taking bits from it to make your own :-)
for gauntlets and the like i usually just simplify it to the point of pointing out where the knuckles are. theyre pretty simple to just shove shit on top of to mkae fancier but theyre super basic. sabbatons too you can get away with just showing where the foot will bend cus they got sooo many segments. think worms. worm shoes.
other than that. if u dont wanna draw a bit just shove a cape on top. i promise no one will notice. people will think its cool. capes always improve a design. i draw every single character with armor with a cape so i dont have to draw it sometimes. or so i just have to draw hints of it. its fine cheating is epic.
uhhh thats kinda all my off the top of my head tips i hope any of them help feel free to ask more specific shit im not good at teaching shit like this :pensive:
Any posts about drawing necks that connect to the body?
OP: https://twitter.com/Manga_Materials
OP: http://fav.me/dco47xm
By kelpls on tumblr!
The question is a little vague, but I hope this helps! I found these on pinterest and couldn’t track the OPs. Please lmk who the artists are if you know!EDIT: Added credit!
Masters of Anatomy
MALE HEAD LIGHT REFERENCE TOOL by William Nguyen
Click here to use the interactive reference!
hi! i’m absolutely in love with ur OCs and ur art :0... how do you make ur characters so diverse? (currently struggling with same face syndrome lol)
TYSM <33
I think it has a lot to do with big shapes and the relationship between the characters features. So with my OCs for an example I made the shape of their heads very distinct. None of them have the same shape, and the same goes for their eyes, noses and mouths. If you run out of shapes you can just change the relationships, like have one character with a square face, big round eyes and a small mouth while another has the same square face but with flat eyes and a low nose.
This is used in siluettes and body shapes as well! One specific thing you can keep in mind is where a character’s weight is. Annix has a very square body with mass evenly distributed over her arms, chest and legs, while Aligra has all of her weight focused on her wide hips and big hands/feet. It helps to look at the body type of yourself and the people around you. I have long spindly arms and legs with most of my weight in my boxy hips!
Weight can also be used to vary the characters body language: Corvet has an exaggerated arch to her back while Kiropt pushes her pelvis out in a slouch. This movement in their spines completely defines how we read their personalities. Corvet looks high strung and snobby while Kiropt looks relaxed and careless.
When it comes to humans you get a lot of diversity for free if you make your characters different ages, etnicities, sizes etc. The most distinct differences between etnicities is the shape relationship I talked about earlier. If you make one of your characters white and one east-asian, the white character will naturally have thinner lips and a more pronounced browbone which already makes them different before you’ve even designed them.
Last thing I’m going to mention is perspective. Sometimes your characters faces look too similar because you always draw people from the same angle! Just making them look up, down or to the side a little can make a huge difference. Especially if you draw really stylized art since you can’t draw a nose viewed from the front with the same lineart as a nose viewed slightly from the left.
I know this explanation is a lil messy but I didn’t have time to do a proper tutorial. Thank you for asking though, and good luck with your art! :)
Here it is, my long winded tutorial, complete with some step by step action. I see a lot of people talk about wanting to diversify their artwork but not knowing how. This is my help to you. You really should take the time to invest in learning diverse eye shapes as diverse artwork always makes you a better artist. And frankly I’m really tired of drawing tutorials that talk up character diversity but only have the stereotypical “one Asian eye”.
I did some step by steps for those three diagrams, but I actually got them from this blog which has 14 of those examples! (Bonus: it’s a makeup blog so if you need help with that or want some idea of how to shade these eyes, there ya go)