Found some hands tutorial by me
Not in English but hope it will help???????
i made a head chart for myself today and thought i’d share & throw in a lil process thing too
you’re welcome to use it as a ref but like keep in mind it’s not 100% accurate :-)
To celebrate a follower milestone on ig and also so I don’t have to keep a million references open whenever I draw these characters, I’ve made semi-model sheets on all of them, including their general build, face shape, expressions, and fashion styles.
Another comment I’ll make is that Julian and Lucio have quite similar faces, but Lucio is very sharp while Julian’s rounded out.
Each character tends to have a reoccuring line shape throughout their design:
Asra - Semicircles/curves
Nadia - Straight vs flowing lines
Julian - Loose waves
Muriel - Blocky or jagged
Portia - Bubbly waves
Lucio - Sharp and spiky
I hope this can be useful :D
hi! i’m absolutely in love with ur OCs and ur art :0... how do you make ur characters so diverse? (currently struggling with same face syndrome lol)
TYSM <33
I think it has a lot to do with big shapes and the relationship between the characters features. So with my OCs for an example I made the shape of their heads very distinct. None of them have the same shape, and the same goes for their eyes, noses and mouths. If you run out of shapes you can just change the relationships, like have one character with a square face, big round eyes and a small mouth while another has the same square face but with flat eyes and a low nose.
This is used in siluettes and body shapes as well! One specific thing you can keep in mind is where a character’s weight is. Annix has a very square body with mass evenly distributed over her arms, chest and legs, while Aligra has all of her weight focused on her wide hips and big hands/feet. It helps to look at the body type of yourself and the people around you. I have long spindly arms and legs with most of my weight in my boxy hips!
Weight can also be used to vary the characters body language: Corvet has an exaggerated arch to her back while Kiropt pushes her pelvis out in a slouch. This movement in their spines completely defines how we read their personalities. Corvet looks high strung and snobby while Kiropt looks relaxed and careless.
When it comes to humans you get a lot of diversity for free if you make your characters different ages, etnicities, sizes etc. The most distinct differences between etnicities is the shape relationship I talked about earlier. If you make one of your characters white and one east-asian, the white character will naturally have thinner lips and a more pronounced browbone which already makes them different before you’ve even designed them.
Last thing I’m going to mention is perspective. Sometimes your characters faces look too similar because you always draw people from the same angle! Just making them look up, down or to the side a little can make a huge difference. Especially if you draw really stylized art since you can’t draw a nose viewed from the front with the same lineart as a nose viewed slightly from the left.
I know this explanation is a lil messy but I didn’t have time to do a proper tutorial. Thank you for asking though, and good luck with your art! :)
doctors hate him. one simple trick for more lifelike expressions
I’ve found that drawing the head starts to make a lot more sense once you start thinking about cheekbones and cheeks, and how the fit into the head structure.
You might be aware of the Mysterious Indent that Looks Good Next to the Outer Part of the Eye, or the Mystery Indent for short.
Drawing a Mystery Indent may serve you fine if you only draw the head from flat angles, but it falls apart when you get adventurous.
Why isn’t this making sense anymore?
Drawing a ‘Mystery Indent’ is an attempt to imply cheekbones without knowing how they actually incorporate into the skull, and this is why it looks so unconvincing when you use it to draw the head in anything other than ¾ view.
The cheekbones wrap around the head and eye sockets from above the bridge of the nose. The concave you draw if you draw the ‘Mystery Indent’ is a misunderstanding. There is no concave. You should instead be thinking of this as where the eye socket/brow overlaps the (convex!) cheekbone.
Compare the cheekbones on both sides for placement. They should match up and correspond with each other.
(Knowing cheekbone structure helps when drawing gaunt characters, because their cheekbones may stick out. Remember to compare the cheekbone placement on both sides!)
* This is part of a much larger tutorial I’m working on about head, face, and facial feature structure. Hopefully more to come eventually?
hope this isn't too annoying but you do have any tips for drawing teeth? i l o v e the way you draw them but i can't seem to draw fangs that well :/
I've seen some amazing tutorials for teeth which explain much more about how teeth fit in the skill, which is very useful! But this is a very quick explanation of how I do Teeth! I don't often outline teeth too hard, unless I'm doing tusks, since the gums and teeth edges suggest pretty well without em!
yee! ill put this under a cut bc its long and features eye/body horror
also this turned more into me rambling abt using uncanny valley srry if its not much help fjdsjf
Keep reading
DeviantART – ArandaDill
A glorious fuck-ton of perspective angle references (per request).
[From various sources.]
yesterday i reblogged a drawing resource that included how to draw hijabs - and it honestly wasn’t the best advice i’ve seen out there
now, i’m not an artist. but what i saw was a video that included hijab styles most of us don’t really wear and incorrect terminology surrounding niqabs and burqas (yes, there is a difference between the two)
so, i went searching and found a tutorial that i felt was better! these drawing guides and examples come from @/winchestermeg on twitter, and i think they’re really great 💕
this has more relevant examples and correct terminologies, and is drawn by a muslim woman
enjoy, artists of tumblr!