YES!!! just YES
curly talks
Hehe, cute
(Click for better quality)
Look at these two goobers from my Miitopia team.
As for me, the same should work for making an animation
I got to stop watching devlog videos. They are putting ideas in my head that I don't have the time/skill/resources/anything for.
That one iconic Maka and Soul official art but with momokarun (the art in question + the panel that made me think about them as a fun fact)
For every type of major collectible seen in 3D Mario games, there has been a different implementation of in-engine coloration in different games.
While regular Power Stars are yellow due to using a yellow texture, Grand Stars in Super Mario Galaxy are black internally, and are colored yellow at runtime. This is implemented this way to allow the "drained" effect seen on the first Grand Star to fade dynamically into its regular coloration.
In Super Mario Odyssey, Power Moons do not actually use differently colored textures, and are white internally while being colored into their various variants at runtime.
In Super Mario Sunshine, Shine Sprites have a white-black gradient texture that is applied at an extremely low intensity to an in-engine yellow color to create a slight gradient that appears like light reflecting off its surface.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: 1, 2, 3
LATE HOMEWORK (2024) — developed by sodaraptor.
Uuuum... just burn everything
Artblock is killing me. *keeps whining about it instead of trying to solve it*