Silly lil doodle I drew based on a conversation I had with my brother in where I could not understand if he was joking or not n then he proceeded to say /srs
XI
Something I drew some days ago!!
I suck with remembering dates…and names…and everything, but I heard that it was @semisolidmind‘s birthday! So…Happy birthday Semi!
Why is this boi so hard to draw? I’ll never know.
Enjoy~
emmet brings up safety checks quite a bit. do you happen to know what those involve doing?
Yes! I can speak to it more now that I've actually driven a locomotive once.
When operating a train, you're in constant communication with the rest of the crew, and you have to be intensely aware of your surroundings. The locomotive I've worked with, Strasburg #90, weighs 212,000 pounds. That's 106 tons of steel. And that's not factoring in her tender! 90 could get up to 50 mph in her days hauling freight in Colorado (and probably still could if she was allowed to at Strasburg, since they take such great care of her).
So imagine this. You've got something that weighs 106 tons going at 50 mph. Behind it are a bunch of cars laden with goods (in 90's case, she pulled sugar beet trains). You are NOT going to be able to stop on a dime. That's why trains require constant communication with both the entire crew and signalpeople and dispatchers along the line - to make sure traffic flow is kept clear and to warn of any incidents well in advance that would require the engineer to stop the train. Stopping #90 was a multi-step process - I first had to close her throttle down, and then I had to ease on her brake until she came to a stop. It wasn't instantaneous, like it would have been in a car. We came to a rolling stop. No matter how modern or efficient your train is, you're not going to be able to jam on the brakes that way.
I wasn't allowed to take any photos in the cab (safety, again), but here's two shots of me driving her backwards:
Note that I am a) verrrry focused on what I'm doing and extremely serious about it and b) leaning out the cab window for increased visibility. The door in the front of 90's cab was open, too, which helped me see further out the front, but when it comes to going backwards, I had to lean out the cab window. Steam locomotives actually usually have cushioned arm rests in the windows because engineers have to lean out the window going forward and backward.
Staying in communication has gotten a lot easier with modern technology. Although she was built in 1924, 90 has a radio installed, so the engineer overseeing me driving and a conductor were in constant communication, with the conductor reporting distances in terms of car lengths so those of us in the cab knew when to cut the speed. He was an extra pair of eyes on the back of the train. On longer trains, you'll usually have a team of people working under the head conductor to do this, including brakemen, who historically would use flag and lantern signals to send information up to the head conductor and engineer. Nowadays, we have radios, but on heritage railways, these signals survive in places. I try to learn Strasburg's hand signals whenever I'm there, just in case I need them. They're helpful, especially since steam locomotives are quite loud!
These days, trains usually have something called Positive Train Control, which basically sends the train information about where it can travel safely, how fast it can do so, etc. If you see a steam locomotive doing a mainline excursion and it has a diesel behind it, the diesel is likely providing Positive Train Control for the train (as well as power to air conditioning for passenger cars, etc.). In terms of pulling the train, the steam locomotive won't need the diesel's help - it's significantly more powerful. But in terms of staying in touch, that's where it comes in handy. Union Pacific Big Boy 4014 has actually been fitted with PTC, because Ed Dickens is a fucking steam god and I want to be as cool as he is someday.
Before you take off, you need to go through and make sure everything's in working order, too. The system of pointing and calling is an effective way to do this, and it helps improve your muscle memory, to boot. By verbally stating each task as you go through it and check to make sure each step is done in the right order and everything is functioning, you don't miss them or skip over things, you don't rush, and you're more likely to notice if something isn't right. In the NYC Subway, we have these things called zebra signs (or should that be Zebstrika signs?) at each station above the platform. They mark the specific spot on each platform that the train needs to stop at. When the train stops, the engineer should have it lined up so that the car the conductor is in is lined up with the sign, and the conductor confirms this by opening their window and pointing at the sign in acknowledgement. Once you know they're doing it you can start watching for them doing it, or, you know, stand under the sign and hold up funny signs for them that they're legally required to point at.
So Emmet bringing this up isn’t just an off-handed thing. This is a legitimate and extremely important aspect of his job, especially since he and his brother work with moving passengers in a densely populated city. There’s a lot of extra safety things to be concerned with regarding passengers - their safety needs to be ensured if there’s an emergency, the train gets stuck in a tunnel and they have to be evacuated, etc. You have to know exactly how to handle those situations, and you have to be prepared if they do come up, but you also shouldn’t usually get to that point because you already made sure the passengers were kept safe because you followed signals and scheduling.
A quick, tl;dr version would be something like this:
Before you even get into the train, check the locomotive and cars to make sure they’re serviceable (on steam locomotives, this involves the engineer oiling the wheels, etc.)
Once in the cab of the locomotive, go through the operating procedure to start driving
Do NOT start driving without signaling that you’re going to move. Usually that’s two short whistles if you’re going forward or three short whistles if you’re going backwards. This gives people time to get out of the way. You’ll also ring the bell when you start moving, too.
Stay in constant communication with the crew and keep an eye on your surroundings.
At a crossing, you have to whistle AND ring the bell to give cars and pedestrians a clear warning that you’re coming (whistle pattern is long-long-short-long). Repeat as necessary until you hit the crossing.
GIVE YOURSELF TIME TO STOP. This one’s crucial. You can’t stop right away, you’re moving too much weight to do so.
Follow any light signals you receive, as they’re a good well-in-advance warning of any issues, and make sure your radio is working all the time. If you lose that communication, you’re in trouble.
Don’t be this guy. (Okay, this one is a joke, it’s a VHS I grew up with as a little kid. But seriously, don’t be this guy.)
Hopefully this makes some sense, anon!
Hello there! I just want to clarify something for anyone curious about Dreamers. While we both undoubtedly appreciate the support and interest of people from this platform, please understand that the project Mye and I are undertaking is a closed one, just like with any original graphic novel/book/webcomic. It is a very expansive piece of work, and it is one that is solely ours to make. This is not tied to our fan works in any way, shape or form—it is our original story, and our original characters, written and illustrated by us.
Having said that: while it’s flattering to be asked about if people can produce AUs based on this universe, the answer right now is a firm no. For now, the same goes for fan-made OCs. One of the main reasons behind this choice is a simple one: no one’s had a chance to read the story yet! No one but us two really knows how the story proceeds, or what it really entails. Given this, we ask that people not claim ownership of any aspect of our project, especially not before it has even been released. I can say that the original story has not been cast aside, as it went on to become the foundation of Dreamers, as a first draft. Mye and I took great care to write it to its conclusion during our spare time, and hope to share it as a piece of our developmental process in making the final product. In addition to the main story, we also have lots AUs for these characters—we even draw art for them, sometimes!—and we’re more than happy to talk about them once the main bulk of Dreamers is underway.
To summarize: please don’t take our story or characters for personal means. Dreamers is an original work, written from the ground up by both of us. While Mye allows a lot of freedom for how people handle Ink (which is a beautiful, wonderful thing!) the same will not be allowed for our OCs. Coming from a modest publishing background, I personally am made very uncomfortable by the thought that my work can be reshaped by the hands of someone who doesn’t know who the characters are, or what they will become. However—this doesn’t mean we don’t appreciate the support, fanart, and interest we’ve garnered so far! It really brightens our day to know that people want to learn more, and we hope that they’ll follow along with our project into future development. Dreamers is a several-years-long creation, built through struggle, friendship, and a long-enduring love for the crafts of art and writing. We look forward to seeing how you will all react to final product, and want you all to know that your encouragement keeps us focused on our goals. I can’t wait to share this beautiful world with all of you—I hope you’re all looking forward to the day we unveil it to you!
This is what I think, backed up by in-game evidence.
Also, let me preface this by saying that this is for those of us who want reassurance. I ask that you do not reblog this and add your theories that he won’t go home, and absolutely do not DM me your theories or headcanons as to why he won’t. I’m not interested in them, especially not from people I don’t know, and I will block you if you do this. I’m serious about this because my friend and roommate, 1863-project, made a post seeking reassurance and asking for spoilers confirming he went home, if they existed, when it leaked a few weeks ago that Ingo would be in Legends: Arceus the way he is. Instead she had strangers DMing her their theories without asking, which was rude and the exact opposite of what she’d asked for. Submas has helped both of us in different ways; neither of us wants to see Ingo trapped in Hisui. Spoilers start here.
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Ingo y Emmet???? Nobori y Kudari??? no mi gente, aqui somos fans de Fero y Caril. ▲▼
- Ingo and Emmet’s spanish names are a ref to the word ‘ferrocarril’ which means railroad. - There’s a lot of words to practice the trill with, the popular one being “ferrocarril” because it features it twice. Pronunciation ref!
English translation under cut:
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This was such a surreal experience
THAT. LITTLE. BLUSH.
Imagine being the first one in the Pearl clan to have a pokemon battle with Ingo. Or even just see one. Like idk, maybe he's picked up Machop, gotten his hands on some pokeballs from a wandering trader & has been useful around the village with it and for some reason he & Irida have a battle.
And Irida tells her Glaceon to head out onto the arena like normal but then you look over to Ingo. He's posing, he's got an intro speech, he's pointing, he's got one hand on the brim of his cap. He turns, ominous look over the shoulder & tosses the ball straight up in the air. You can practically hear the theme music. Imagine the absolute cognitive dissonance.
The people there have barely seen Pokemon battles outside of being attacked or watching wild pokemon fight & here's a goddamn professional battler doing a whole routine, coat flaring. Also he's one of the most skilled trainers in Unova and brought a Fighting type against an Ice type. Unless Irida's Glaceon is tough as hell (and it isn't) or Ingo's Machop is very underlevelled, Ingo's the one who wins that fight.