it is pretty annoying how the fandom erases shaggys flaws to make him into a uwu precious scoobie snack babie…like hes a coward that when push comes to shove isnt there to help out his friends lmao
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The world is really just me and Courtney; there’s really not much else to it.
Hello Folks,
Today I’m going to take you through how to set up Variables in Ren’Py and what they would be used for in Interactive Fiction or Visual Novel games.
What is a variable?
A variable is basically just a way to store information or value as it is called in coding.
Some examples of that are Player Names, Pronouns, Stats, Health, Inventory. Honestly the list is endless and is only limited by your imagination.
You want a counter for every time you player sees a puppy. You can do that haha.
There are 3 main types of Variables I’ve found that come up the most in coding IF games.
Boolean Values
Number Values
String Values
Things that are super important to remember. Variables have to be unique. This is because if you use the same variable name twice it will overwrite the input data to the new data. This works great if you want to add increases in Stat’s or decreases in health as it updates it but not for things like the Player Name for example. Steps
1. Create the Variable
You can set this up at the top of you main script.rpy Page or a separate variables.rpy
My IF Template will come with a varaibales.rpy included for you to edit.
Formula for True/False (Boolean) variable_name = False
Word Variables (String) You can set up Word Variables as None if you prefer it’s up to you. I always do false simply to save time when I writing a bunch of new variables some people prefer None so they can tell the difference between the 2 variables at a glance. variable_name = None or variable_name = False
Formula for Number Variables variable_name = 0
This is because Ren’Py will give you an error when it tries to run if it can’t find a variable. So it must be created first. You don’t have to type in init python: if you are listing the variables in the main script file as it already has it at the top. But if you create a new file for variables (like I have in the template) you need to type this at the top so Ren’Py can recognise it.
2. Make the menu for the variable
If you want to see how to make a menu in Ren’Py please take a look at my Coding Choice Examples Post. I will be looking at doing a more in-depth post on Ren’Py in the future as well as having a few example menus in the template.
3. Set the variable in the menu. This is done by writing $ variable_name = “value”
And that’s it Voila! Your Variable is created and set, when the player chooses this menu choice it will set the string_name variable to words.
Want to display your variable? Simply type
[variable_name]
So if we wrote
“Tell me the [string_name].”
The player would see the
Tell me the words. I will show you different ways to display your variable soon.
Wait whats the difference between the Variables?
I will be going into more detail in a future post about variables but at the moment you can take a quick look at the top picture for a brief explanation.
Variables are super important to Interactive Fiction so it’s great that Ren’Py makes it so easy to code.
Hopefully this post made sense and gave you a basic idea about Setting Up Variables in Ren’Py. If you are an IF Dev and have been inspired to use Ren’Py for you IF Game let me know. I’m trying to put together some examples of games so people can see how versatile Ren’Py is. Thanks for reading till the end. :)
Soooo..I came across @abz-j-harding‘s spooky rooky bird man and I absolutely love him! To think ‘ol Rufus couldn’t get any better, this needs to happen!
Also, you are such an inspiration and I love your art
Edith
cryptid by @thebiscuiteternal
You never really leave your hometown (all photos are my own)
Monstober Day27- Alien
You are not alone. Something is beneath the old wooden boards; it has always been there. Sometimes, if your eyes are quick enough, you might see its long, jagged fingers poking through the cracks in the porch boards, reaching for your boots. Keep an eye out, do not let them get too close.
Be aware of the sounds you hear. Something might very well be sneaking up on you. Keep your ears sharp.
Noises from beyond the treeline should be considered with a grain of salt. Do not move from your place at the sound of a scream, that is how they lure you in. Not all screams are screams and not all laughter is joyful.
Play music loudly and often. Whether it be from your guitar or your ancient radio, the noise will distract you from the insane chorus beyond your property.
I know you might think that the noise might draw unwanted attention but be assured; whatever is out there has already seen you. It knows you are there. All you can do now is drown out its voice.
Should someone approach you, watch their feet. If you can’t see any, get your shotgun ready.
There will be a figure standing at the treeline. I will save you the trouble of finding out, yes it is wearing a sheet and yes it is watching you. Try your best to ignore it, it shouldn’t come any closer, but should you find yourself dragged towards it, be sure you are laden with rolls of string.
Extend no kindness to any creature that drags itself to your steps. It may seem cruel to turn away a wounded stray dog but when the thing sheds its skin to stand at its full height (the young stand a good 8ft) and shrieks at you in your mother’s voice, you will know you did the right thing.
The light from your porch acts like a beacon in a storm and many will follow it to your door. You will see many things that have loped their way through the woods, things that do not belong here. It is at your discretion how you treat them but be wise and do nothing for free or out of kindness. You do not want any of the things to be in your debt, lest they return to repay you.