“The Healing Church”
Bloodborne inspired werewolf for Mab’s Drawlloween Club.
by John Tedrick
Find Me
Photographed by Freddie Ardley
The girl burst out laughing; she knew she was nobody’s meat. -Angela Carter
Ginger Snaps (2000)
The Lure (2015)
The Lair of the White Worm (1988)
Nightbreed (1990)
A Girl Walks Home Alone at Night (2014)
Trick r’ Treat (2007)
Spring (2014)
Queen of the Damned (2002)
Jennifer’s Body (2009)
Return of the Living Dead III (1993)
“Jolene"
Your beauty is beyond compare
I shudder from your Eldritch stare
With scaly skin and fins of emerald green
It’s Benry in gif form,,
I made this inspired by a really really cool fic called Human Resources Violation which you should absolutely read if you like this stuff!! it’s by @kogo-dogo !!
There’s some still frames under here,,
Keep reading
Make my chest hurt with regret.
There are plenty of staircases in the middle of the woods, and we all have heard the stories about what happens if you go up them. But you don't hear much about the doors you can find at the heart of forests. It's probably because the heart of a forest is not easily accessed. However, should you manage to find your way into one, you will always find a door. Frame and all, with no building around it or any signs that there ever was anything more to it. Just a door. I don't suggest you go through it unless you either know that the forest has deemed you worthy of protecting, or you are in search of a fate worse than death at the hands of natural spirits.
If you do find one, pay close attention to any markings the door bears, as the type, frequency, and severity all determine the kind of things waiting for you beyond that door. Depending on what exactly you find there, it may be in your best interest to leave without another thought about it.
Should you decide to enter, it will feel as if you have merely walked through the door, nothing will feel different.
At first.
I cannot tell you certainly about all the potential things you might find when you cross over. There's too many possibilities. Crossing between realms is an unstable practice. However, here are some things to keep in mind:
·You do not want to get injured on the other side of the door.
·You do not want to die on the other side of the door.
·Do not eat or drink anything you find on the other side of the door.
·Do not make eye contact with strangers in black coats on the other side of the door.
·should you manage to find yourself on the otherside of the door, do not interact, do not attempt to interact, and should the "you" on the other side see you, leave immediately and never come back.
·if you don't recognize the language spoken on the other side, They are plotting. You have about 35 minutes to leave after you realize.
·Do not attempt to remain here or to stay overnight. You will not be allowed to leave.
Dishonored: Death of the Outsider concept art by Piotr Jabłoński