The Whisper
a little fanart for blasphemous, an amazing game by the creators of the last door. I love its gothic imagery and heavily religious setting!
“Jolene"
Your beauty is beyond compare
I shudder from your Eldritch stare
With scaly skin and fins of emerald green
Zillow house listings
Teaser Test: Nightmares
Music from ‘Severed’ by Audiomachine (cw body horror and flashing images)
signs of an approaching tornado:
your mouth inexplicably fills with rainwater
the creaks that sneak out of your stairs when you walk down them are suddenly short bursts of a siren only you can hear
the sunlight comes in from odd angles lighting up everything you didn’t want to see
your ceiling gets as dark and thick as thunder clouds
you open your cabinets to find only hail golf ball sized spilling onto your floor
everyone decides to go to church instead of down to their basement
it seems like your neighbor has been mowing his lawn for hours maybe days
the corn is whispering more than usual
you can’t understand anything the weatherman is saying but when you look through your neighbors’ windows you notice they’re glued to their screens reciting every word of the forecast as if they already knew
the air turns yellow green and when you look into a mirror you find that the color has stained your own skin
it gets so humid you start to choke
there are terrifying noises in the middle of the night and you tell yourself it’s just the old abandoned barns succumbing to the high winds
as you drive out on the highway trying to escape you keep passing the same billboard
HELL IS REAL
you can’t figure out how you keep passing the same billboard if you’re driving in a straight line
there’s something in the air, a new kind of precipitation, old white paint chips signal that decay is approaching faster than you thought
you forget what rain smells like and the air gets stale like your dad’s breath after a couple of beers
don’t worry the farmer’s market is still open
there’s less roadkill than usual, death is busy with more pressing engagements during a natural disaster
the canadian geese stand in the middle of a field as if they’ll never move again
when the tornado finally comes, you forget all your prayers and only wind spills out of your mouth
IT’S OCTOBER
Forest God Part 2 by Oleg Vdovenko
Hello Folks,
Today I’m going to take you through how to set up Variables in Ren’Py and what they would be used for in Interactive Fiction or Visual Novel games.
What is a variable?
A variable is basically just a way to store information or value as it is called in coding.
Some examples of that are Player Names, Pronouns, Stats, Health, Inventory. Honestly the list is endless and is only limited by your imagination.
You want a counter for every time you player sees a puppy. You can do that haha.
There are 3 main types of Variables I’ve found that come up the most in coding IF games.
Boolean Values
Number Values
String Values
Things that are super important to remember. Variables have to be unique. This is because if you use the same variable name twice it will overwrite the input data to the new data. This works great if you want to add increases in Stat’s or decreases in health as it updates it but not for things like the Player Name for example. Steps
1. Create the Variable
You can set this up at the top of you main script.rpy Page or a separate variables.rpy
My IF Template will come with a varaibales.rpy included for you to edit.
Formula for True/False (Boolean) variable_name = False
Word Variables (String) You can set up Word Variables as None if you prefer it’s up to you. I always do false simply to save time when I writing a bunch of new variables some people prefer None so they can tell the difference between the 2 variables at a glance. variable_name = None or variable_name = False
Formula for Number Variables variable_name = 0
This is because Ren’Py will give you an error when it tries to run if it can’t find a variable. So it must be created first. You don’t have to type in init python: if you are listing the variables in the main script file as it already has it at the top. But if you create a new file for variables (like I have in the template) you need to type this at the top so Ren’Py can recognise it.
2. Make the menu for the variable
If you want to see how to make a menu in Ren’Py please take a look at my Coding Choice Examples Post. I will be looking at doing a more in-depth post on Ren’Py in the future as well as having a few example menus in the template.
3. Set the variable in the menu. This is done by writing $ variable_name = “value”
And that’s it Voila! Your Variable is created and set, when the player chooses this menu choice it will set the string_name variable to words.
Want to display your variable? Simply type
[variable_name]
So if we wrote
“Tell me the [string_name].”
The player would see the
Tell me the words. I will show you different ways to display your variable soon.
Wait whats the difference between the Variables?
I will be going into more detail in a future post about variables but at the moment you can take a quick look at the top picture for a brief explanation.
Variables are super important to Interactive Fiction so it’s great that Ren’Py makes it so easy to code.
Hopefully this post made sense and gave you a basic idea about Setting Up Variables in Ren’Py. If you are an IF Dev and have been inspired to use Ren’Py for you IF Game let me know. I’m trying to put together some examples of games so people can see how versatile Ren’Py is. Thanks for reading till the end. :)
A Different Realm
Photographed by Freddie Ardley
Favorite place to be??