Your art is amazing in all aspects! It's very inspiring! My sister and I both adore your Morrowind drawings especially.
However one thing about your art which has left me in awe is how 3 dimensional it is. "It's like you can hold them" as my sister says.
I've been trying to improve this aspect of my drawing but it's very overwhelming. I don't know what to do and what to learn. Any tips or advice in this regard would be greatly appreciated. Like what do I even learn? Anatomy? Perspective? Shape design?
Thank you very muchđ
AHHHH this is such a kind thing to say, thank you so much ;; â¤ď¸ i don't know what to say,, but i'll try my best to explain how i go about drawing!!
from my perspective, what really helps develop a sense of structure and three-dimensionality is breaking shapes down to simplified forms, take this maav sketch as an example:
breaking down objects into cylinder-like and rouded shapes provides a good visualization of volume and how an object moves and rotates in a three dimensional space! so yes, you were right!! structurization and perspective are crucial to learn along with anatomy. here's how i like to do it:
making grid-like structure studies like these helps me with shading and rendering later - think of it as some kind of a preview which shows you where exactly will the volumes intersect, curve, bend etc i hope i was able to answer your question and best of luck in your drawing!! much love :) đđ
To celebrate a follower milestone on ig and also so I donât have to keep a million references open whenever I draw these characters, Iâve made semi-model sheets on all of them, including their general build, face shape, expressions, and fashion styles.
Another comment Iâll make is that Julian and Lucio have quite similar faces, but Lucio is very sharp while Julianâs rounded out.
Each character tends to have a reoccuring line shape throughout their design:
Asra - Semicircles/curves
Nadia - Straight vs flowing lines
Julian - Loose waves
Muriel - Blocky or jagged
Portia - Bubbly waves
Lucio - Sharp and spiky
I hope this can be useful :D
Really crappy/quick tutorial on how I draw muscles?
I tend to draw muscles very simply, and there are tons of other tutorials that are waaaaayyyy better! But I hope you enjoy yungterra!
Could you do a tutorial on how to draw body hair? like chest hair, arm hair, facial hair? I can never make it look right : (
hereâs a short little one:
Iâm sure thereâs better ways out there, but this is how I do it!
The way you draw men is really good, I noticed in your post where you drew some of the trolls as gems. How do you go about constructing a male body? What's your sketching process? You also give Eridan an interesting face shape to accommodate his glasses. I'm very curious about your sketch process and your art in general!
Thank you!
I scribbled a quick thing to show you how I generally think when I draw⌠Disclaimer, my style is quite stylized, so in no way is my art accurate to real life nor should be used as a source material for accurate anatomy. đ Rather, this is a tutorial on how I conceptualize the human body when I draw itâŚ
Usually when i draw bodies (not just masculine types), I usually conceptualize the torso into three âchunks.â Whatâs important about how to conceptualize these though, is understanding the volumetric shapes these take on and also where these chunks âend.â
Below is an example of my take of a muscular body type with a strong triangular silhouette. The goal below was to emphasize on a strong, confident, and yet also appealing stature. I also put my emphasis on things I find personally attractive lol \o/
The red area encompasses the general shoulder and breast area.
The green area is an indicator for the rib cage. (In some instances it would be better to draw the rib cage first because breasts overlap the ribcage.)
The blue area encompasses the rest of the stomach area. Technically the pelvic bone rises a bit higher into this area too, but for the sake of simplification to understand the basic shapes didnât draw it in the above example.
Hereâs how it generally applies to some other body types!
I donât always draw like this sometimes, but i think itâs a good start on how to conceptualize the body into simpler shapes.
Also, for much more lanky body types, I tend to simplify them moreso since they donât need as much definition on muscle structure.
Please do remember itâs better to understand how to simplify the human body after doing studies of anatomy from real life!! I canât emphasize enough how important studies are
As for how I draw faces, Iâll save that for topic for a rainy day đ Hope this helps!
black history month is coming to a closeeee but i have something thatâll help you draw black characters in any month! if it was helpful then hey⌠hereâs my kofi đ
For those of you that donât know what 4c hair is, 4c hair is a hair texture type that contains coils to small and tight that the hair appears to be more puffy rather than curly ( like to photo below ) this is in NO WAY to be confused with curly hair. there is a drastic difference.
As a black artist that primarily draws characters with 4c hair, Iâve been asked many times to do a tutorial on 4c hair so here we go~
letâs take a look at this example of straight hair vs curly hair ( 1 type straight hair vs 3 type curly hair )
If you take a moment to compare the two youâll notice straight hair is flat, it has no texture. Straight hair perfectly hangs down similar to liquid-like silk. Itâs lack of curl pattern is the reason as to why it hangs perfectly flat.
curly hair on the other hand doesnât lie down flat and silky like straight hair, Itâs more thick. Curly hair in itâs raw and unstyled state has a trapezoid like shape this is because the sides of the hair spread more outward.
the answer to that question is a thing called piling up. When it comes to hair texture, the shape of the hair strands arenât the only thing that matters, its how the strands coexist with each other, Curly hair strands coexist by piling up on top each other.
moisture also effects hair texture too, different hair types absorbs moisture differently, thus the thickness of each hair type is different.Â
Well letâs take a look at the drawing below. Notice how the arrows go outward more as the hair texture gets curlier. As weâve already discussed, this is because hair piles up, The curlier the hair texture, the more it piles up on each other, the bigger it gets, the more outward the arrows go.
Out of any hair texture, 4C hair has the most curls. Because of this, the hair piles up on each other so much that it doesnât lie down flat like straight hair, nor does it make a trapezoid like shape like curly hair, it instead becomes more cloud like.â¤ď¸
Think of it as piling up a bunch of cotton balls on each other. The most cotton on top of top to lead to a bigger patch of cotton. this is 4c hair.
Garnet fanart. Letâs talk about Garnet Fanart. I notice a trend that when artists draw Garnet from Steven universe, her hair texture is usually changed to 3 type curly like texture. This subtle form of White washing has confused me because this is inaccurate.Â
Garnetâs hair is in the shape of a cube. Though 3 type hair piles up on each other, it isnât curly nor thick enough for their hair to stay in the shape of a cube. Curly hair lies down more than 4c hair. So garnetâs hair being in the shape of a cube is a dead giveaway that it is 4C. Why do you think hairstyles like flat tops are usually seen on black men with 4c hair? Itâs because, the 4c hair texture is thick and strong enough to stay in whatever shape you put it in.
please, if youâre drawing a character with 4c hair, avoid drawing it like curly 3 type hair, this is very anti-black and texturist.
honestly, its the most easy thing in the world
i wanna clarify that blobby looking 4c drawings ( like the one on the top left ) can work depending on how cartoony your art style is.
Another thing that I want to greatly clarify when it comes to drawing 4C hair is, YOU. DONT. NEED. TO. DRAW. EVERY. HAIR. STRAND!âŚ..like, seriously. Iâve gotten many messages about how 4C hair is hard to draw, and itâs always left me confused; but then I find out that the same people that have trouble drawing 4C hair, attempt to draw every single strand of hair. This is unnecessarily time consuming because itâs merely impossible to get every single detail down, especially when you have a simple cartoon style. 4C hair does not require much effort, all youâre doing is drawing lumps. Itâs that simple, nothing more nor nothing less.
The reason why I greatly advise all of you to avoid drawing every single hair strand is because in real life, when you look at a 4C textured Afro, your eyes donât pick up on each individual hair strand like straight or curly hair. 4C hair, appears to be more undefined and cloud like, so attempting to draw each and every individual strand is unnecessary and will most likely end up looking inaccurate.
hmm this is a little weird to ask but how would you incorporate body horror or the uncanny valley into a monster design? all ive seen so far is r/nosleep too wide smile rake ripoffs n they kinda. suck
i think the simplest way to dip into uncanny valley irt monster design is just incorporating some humanlike features on a clearly nonhuman body. having a humanoid face on a quadrupedal form tends to do that very easily, anything to evoke a sense of wrongness but not quite jarringly horrific.
its why pacu teeth tend to unsettle people
or like if youre making something more humanoid, for example making body parts Longer than they should be seems to work really well Â
this is all subjective but i personally think the body parts that are best to modify for uncanny purposes are eyes, teeth, and hands because theyre the most recognizable, uniquely Human parts of our body. just putting human eyes or teeth or hands onto a nonhuman animal is enough to wig people out, and more delicate play with those features produces great results
uncanny valley horror works by givibg the impression of close approximation to what we know but being off in some way or another. thats part of why the really hackneyed âwooooo he was smiling UNNATURALLY WIDE SO SCARYâ thing is popular on nosleep or why the monster mimicking human voices or body but somehow Wrong (movements too jerky, voice has wrong cadence or sounds like an audio loop, etc) trope is so successful (and getting really old at this point even tho i like it)
body horror tends to work similarly but instead of âthis looks like a human but something about it is really off and its creeping me outâ its âTHATS NOT HOW A BODY IS SUPPOSED TO WORK AHHHHHâ. the easiest way (a little lazy but fun) is just giving things Extra parts or parts where they shouldnt be, like eyes teeth etc, or wildly distorting how body parts should be. body horror also requires recognizability, like you have to be able to see what was once familiar/human but you can be a lot more violent with it.Â
like as an example john carpenters âthe thingâ is like the classic body horror movie. body horror doesnt have to be quite as gorey to be successful but i think the general language established in that film is really good, just twisting forms we recognize in ways that feel painful and wrong
Love your artwork!! :) as a professional illustrator, would you tell me some advice on developing potrait? im always mess up when it comes to potrait drawing. i really dont know how artist like you can be so precise in developing value for face. Thank you very much :)
Hello and Thank You :)
The first thing if You want to do portraits is to know anatomy. Start with learning what is under the skin and understand how it affects the face. When You got that covered You must know how face is structured. That will give You the knowledge how to light head. Head is a cube-like object. (yea! NOT sphere!) On face we have other little cube-like object (nose). Â
A great exercise is to find photos of a face and draw structure lines over it.
Example:
You see clearly now? The structure of a nose, where cheeks are, forehead etc.
After doing this You will be able to create the face from a memory using these helping lines.
Like here. This is Michael Hampton exercise:
You see how everything fits thanks to the structure lines?
Drawing a face requires TONS of practice. Find thousand photo references and practice.
Understand the anatomy and face structure first. Itâs basic.That would be the things I would recommend for everyone who start drawing faces :)
I hope it helps a little!
How do I choose which details to draw in non-photorealistic art? I feel so tempted to try and draw everything, but then it looks too busy and cluttered. So many illustrators seem to have a balance of realistic proportions and stuff but not as many details
In semi-realistic styles, you have to choose what to keep and what to simplify. My advice would be to keep detail in the areas of focus (the face and the hands are good points of focus). Within the face, you also have smaller areas of focus, such as the eyes, nose, and mouth.Â
If youâre having trouble with drawing TOO much detail, try this exercise:
1) Try to draw the body/object/face in as few lines as possible while still looking like the original.Â
2) Then, figure out which parts look weird without the detail (the face, and eyes especially, will probably look flat or fake) and add in as much as needed.Â
Also! Donât be afraid to look at those illustrators you think are doing this well and studying where they put how much detail in their drawings. You can learn a lot from observing other artists!Â
-Mod Future (ko-fi)
i have some more tips but i have to get back to homework!!! i hope this was helpful anon