Since a lot of people adviced me to improve on body variety I practiced a little bit. Loosely based on the lunar zodiac character traits to make it more fun.
i’m still learning anatomy myself so i wouldn’t use this as more than just a general tip but…. I am fascinated by speculative monster anatomy and this is something i discovered years ago and thought i would impart amongst my fellow monster enthusiasts :)
mind you, the second set of pectorals can look kind of funky so i understand aesthetically why people would prefer not to draw them but! if you are someone interested in anatomy, i think this is a thing people dont really think about when giving their OCs wings/extra limbs and i think it’s kind of neat!
on drawing fat bodies
do you have a reference/tutorial for the way you draw teeth??
I kinda just freehand it myself since i got it memorized but i made one for ya- i hope it’s alright;;v;!!
Very happy to finally post my third tutorial! Thank you so much for your overwhelming support of my last tutorial, I am so happy it was useful for you guys 🙇♀️. I feel like this topic was harder to explain so feel free to ask me some questions if you want!
Like last time, I really hope this helps some of you in your art path 🙌
How do I choose which details to draw in non-photorealistic art? I feel so tempted to try and draw everything, but then it looks too busy and cluttered. So many illustrators seem to have a balance of realistic proportions and stuff but not as many details
In semi-realistic styles, you have to choose what to keep and what to simplify. My advice would be to keep detail in the areas of focus (the face and the hands are good points of focus). Within the face, you also have smaller areas of focus, such as the eyes, nose, and mouth.
If you’re having trouble with drawing TOO much detail, try this exercise:
1) Try to draw the body/object/face in as few lines as possible while still looking like the original.
2) Then, figure out which parts look weird without the detail (the face, and eyes especially, will probably look flat or fake) and add in as much as needed.
Also! Don’t be afraid to look at those illustrators you think are doing this well and studying where they put how much detail in their drawings. You can learn a lot from observing other artists!
-Mod Future (ko-fi)
Hey artists, C. Spike Trotman, founder of Iron Circus Comics, just posted an invaluable thread on depicting different types of black hair. I’d do the thing where you screencap the whole thread and post it but it’s just too long (which is great because it’s a whole lot of useful information!) Give her a follow while you’re there.
Anyway, go check it out. I just wanted to save it and share it because I didn’t know how much I didn’t know!
do you have any advice on how to draw armor?? please im dying
yeas <3 so right off the bat i think its important to state but my like. basis from drawing armor is almost completely off of my history of drawing soulsborne characters...... i have a disease, but anywyas yea. i highly recommend it for explorations of interesting yet accurate armor design :-) my favorite designs are from 2 and demons, and i steal a lot of inspiration from their concept art. i simply think it should be ok to take how you draw/view armor or something like that from something else. armor is goofy just draw whatever looks cool.
how i draw armor is basically separating it into sections to focus on ..
heres a lionel fr ref. layering is really important i think. i usually just kinda mix up what exactly i have fr each bit but uhhh that works.
from there its just shoving random metal, a cape, and some other doohickeys on top. i recommend looking at either preexisting armor or video game/tv show/what have you armor designs you like and just taking bits from it to make your own :-)
for gauntlets and the like i usually just simplify it to the point of pointing out where the knuckles are. theyre pretty simple to just shove shit on top of to mkae fancier but theyre super basic. sabbatons too you can get away with just showing where the foot will bend cus they got sooo many segments. think worms. worm shoes.
other than that. if u dont wanna draw a bit just shove a cape on top. i promise no one will notice. people will think its cool. capes always improve a design. i draw every single character with armor with a cape so i dont have to draw it sometimes. or so i just have to draw hints of it. its fine cheating is epic.
uhhh thats kinda all my off the top of my head tips i hope any of them help feel free to ask more specific shit im not good at teaching shit like this :pensive:
How would you draw a muscular guy who also has a bit of tum because I have a character who’s really strong and muscular but a bit chub. I love your art and style and the way you draw anatomy.
I’m terrible at explaining things through text but here’s my best shot~
I was advised for better results define the muscles in the arm more~ Doesn’t look like a Tiny Tum tho~ More like a Beer Belly… :P
Idk if this will help.
Do you have an tips or tricks for 3/4 view? Ever time I draw it the eyes and nose come out wonky.
If youre having trouble you can always grid it out to see what isnt lining up! the nose should fall on the centerline and the eyes/mouth/etc should all be parallel. Unfortunately I dont have any wierd tricks or anything but here’s a quick thing ;;